Ders Adı | Kodu | Verildiği Yıl | Verildiği Yarıyıl | Süresi (T+U) | Yerel Kredisi | AKTS Kredisi |
Oyunlaştırma | CENG 531 | 5 | 9 | 3 + 0 | 3 | 7,50 |
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Ders Bilgileri |
Dersin Öğretim Dili | İngilizce |
Dersin Seviyesi | Yüksek Lisans |
Dersin Türü | Seçmeli |
Dersin Veriliş Biçimi | Yüz Yüze |
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Dersin Öğrenme Kazanımları:
Bu dersi başarı ile tamamlayan öğrenciler: |
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Dersin Önkoşulları ve Birlikte Alınması Gereken Dersler | Yok |
Daha Önce Alınmış Olması Önerilen Dersler | Yok |
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Dersin Tanımı:
The use of game elements and game design techniques in a non-game context is called gamification. It is one of the emerging trends in the field of information technology and development. At the most basic level, gamification is a method to motivate users by using the game mechanics to drive game-like engagement and actions. People love to play games. But in everyday life, however, most of them are often presented with job activities that are not very attractive, i.e. boring chores or stressful tasks. In light of this, this course will introduce game mechanics into non-game tasks and activities to make them more game-like (i.e. fun, rewarding, desirable, etc.), so that customers or users would be motivated to take part in these tasks. |
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Dersin İçeriği (Haftalık Konu Dağılımı): |
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Kaynaklar: |
For the Win: How Game Thinking Can Revolutionize Your Business - Kevin Werbach, Dan Hunter
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps - Gabe Zichermann, Christopher Cunningham |
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Diğer Kaynaklar: |
Reality Is Broken: Why Games Make Us Better and How They Can Change the World - Jane McGonigal |
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Öğretim Yöntem ve Teknikleri: |
Lectures will be used to conduct the course. A set of homeworks will be utilized to encourage students to investigate class topics in more detail. Students will be required to work as a cohort within a long-duration learning community. The teams will present their projects at the end of class in seminars. |
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Değerlendirme Sistemi: |
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